![]() Supplied as the humanoid's own equivalent of the Keep, perhaps?) andĪre not as blatant as those which appear in many other modules. ![]() Their difficulties - where do all of these groups get their food? -īut these questions can be explained with a little work (they're being Well, so let's go straight to the Caves of Chaos. The Keep and the wilderness sections perform their duties rather ![]() Little work to plug into your world, but that's it. References to) three or four other products. Setting, the characters, and the history, and buy (or change all That are "fully compatible" with your game only after you alter the There are too many RPG products these days Town's citizens, for instance - but I consider this to be more of a Some of the setting's details are vague - no names for the We have a base where the players can re-stock and plot (the Keep), the wilderness filled with perils through which they travel,Īnd a place of unspeakable evil that must be cleansed (the Caves ofĬhaos). The Keep in the Borderlands is, as it states, a microcosm of a gaming world. It's not perfect, but it's not all that bad. I had a group of all-new players at the local game store who wantedĪ rousing adventure, out came the Keep again, and a good time was had by all. ![]() RPG games at an age so low I'm ashamed to admit it, it was with theĭ&D Basic set and the Keep in the Borderlands. Modules of all time - The Keep in the Borderlands. I swore to myself I'd never get into the review-writing habit, but a recent review on RPG.net sent me to the defense of one of my favorite
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